Articles
1.
Lowell, V. L., & Tagare, D. (2023). Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer. Computers and Education: X Reality, https://doi.org/10.1016/j.cexr.2023.100017
Chapters
1.
Lowell, V. L., & Ilobinso, A. (2023). Virtual reality in higher education: Creating authentic learning experiences. In S. Wa-Mbaleka, K. Thompson, & L. Casimiro (Eds), The Sage handbook of online higher education. https://us.sagepub.com/en-us/nam/the-sage-handbook-of-online-higher-education/book281802
2.
Lowell, V. L., & Yan, W. (2023). Facilitating foreign language conversation simulations in virtual reality for authentic learning. In T. Cherner & A. Fegely (Eds), Bridging the XR technology-to-practice gap: Methods and strategies for blending extended realities into classroom instruction, volume I (pp. 119-133).Association for the Advancement of Computing in Education and Society for Information Technology and Teacher Education. https://www.learntechlib.org/p/222242/
3.
White, S., & Lowell, V. L. (2023). Instructional design practice considerations for augmented reality (AR) content creation and implementation in undergraduate science. In A. Fegely & T. Cherner (Eds), Bridging the XR Technology-to-Practice Gap: Methods and strategies for blending extended realities into classroom instruction, volume II (pp. 197-209).Association for the Advancement of Computing in Education and Society for Information Technology and Teacher Education. https://www.learntechlib.org/p/222293/
Conference Proceedings
1.
White, S., & Lowell, V. L. (2023). Bridging the XR technology-to-practice gap: Implications for teacher education symposium session – Chapter: Instructional design practice considerations for augmented reality (AR) content creation and implementation in undergraduate science. In Proceedings of Society for Information Technology & Teacher Education (SITE), New Orleans, LA., United States.
2.
Lowell, V. L., & Yan, W. (2023). Bridging the XR technology-to-practice gap: XR presence, communication, and engagement – Chapter: Facilitating foreign language conversation simulations in virtual reality for authentic learning. In Proceedings of Society for Information Technology & Teacher Education (SITE), New Orleans, LA., United States.
National and International Presentations
1.
Lowell, V. L., Ilobinso, A., White, S., & Jones, K. (2023 – Accepted). Design team processes and decisions for the development of augmented reality (AR) resources for taxonomy. Association of Educational Technology and Communication International Conference (AECT), Orlando, FL., United States.
2.
Yan, W., & Lowell, V. L. (2023 – Accepted). Impact of Virtual Reality on Developing Prospective International Teaching Assistants’ Conversational English Proficiency and Situated Learning. Association of Educational Technology and Communication International Conference (AECT), Orlando, FL., United States.
3.
Li, S., & Lowell, V. L. (2023 – Accepted).Designing authentically and structurally: design-based research as an innovative approach to promote Chinese typing learning. Association of Educational Technology and Communication International Conference (AECT), Orlando, FL., United States.
4.
Dong, L., & Lowell, V. L. (2023). Visualization analysis of virtual reality-assisted language learning – 2013-2022. Visualization in Science and Education: Gordon Research Conference. Maine, United States.
5.
Dong, L. & Lowell, V. L. (2023). Research and emerging trends on virtual reality-assisted language learning: A scientometric and visualization analysis in Citespace. 2023 Conference of the International Association for Language Learning Technology (IALLT), New Orleans, LA., United States.
6.
White, S., & Lowell, V. L. (2023). Bridging the XR technology-to-practice gap: Implications for teacher education symposium session – Chapter: Instructional design practice considerations for augmented reality (AR) content creation and implementation in undergraduate science. Society for Information Technology & Teacher Education (SITE), New Orleans, LA., United States.
7.
Lowell, V. L., & Yan, W. (2023). Bridging the XR technology-to-practice gap: XR presence, communication, and engagement – Chapter: Facilitating foreign language conversation simulations in virtual reality for authentic learning. Society for Information Technology & Teacher Education (SITE), New Orleans, LA., United States.
8.
Zhu, Y., & Lowell, V. L. (2022). Silk-Road treasure hunt: addressing the need of intercultural communication competency for American undergraduate students through educational virtual reality game. 2022 International Conference on Computer-Assisted Language Learning (CALL), Xi’an, China
9.
Lowell, V. L., & Tagare, D. (2022). Designing virtual reality learning experiences for authentic learning and fidelity and learner self-efficacy and learning transfer. American Education Research Association International Conference. San Diego, CA., United States.
10.
Tagare, D., & Lowell, V. L. (2022). Designed fidelity of a virtual reality learning environment: Impact on learners. American Education Research Association International Conference (AERA), San Diego, CA., United States.
11.
Lowell, V. L., & Tagare, D. (2021, December 3). Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer, Career and Technical Education Research Seminar Series, Purdue University.